Nintendo

Please answer the following questions about the study:

How did Sony and Microsoft change the dynamics of the video game industry to
Nintendos detriment? How was Nintendo able to create a discontinuity in this industry through the Wii and benefit from its innovation? What lessons can be learnt from this case about effective approaches to develop and commercialize a technology-based product? Use relevant insights from articles and lectures covered to date (particularly the more recent ones) to develop your arguments.

 

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